Unity 2017 2D game development projects create three interactive & engaging 2D games & Unity 2017 1st edition by Lauren S. Ferro, Francesco Sapio – Ebook PDF Instant Download/DeliveryISBN: 1786460270, 978-1786460271
Full download Unity 2017 2D game development projects create three interactive & engaging 2D games & Unity 2017 1st edition after payment.
Product details:
ISBN-10 : 1786460270
ISBN-13 : 978-1786460271
Author : Lauren S. Ferro, Francesco Sapio
Unity 2017 2D Game Development Projects
Unity 2017 2D game development projects create three interactive & engaging 2D games & Unity 2017 1st Table of contents:
Chapter 1: Press Start; Atoms of games; Different approaches to games; The game design process; Workflow; Concept development; Design and prototyping; Implementation; Testing; Iteration; Finalizing; A-Team; Developing 2D games; X, Y, and Z-axis; Full 3D; Orthographic (3D); 2D with 3D graphics, also known as 2.5D; Full 2D; 2D with a perspective camera; The Unity Engine; Downloading Unity; An overview of built-in features in Unity; Creating a new 2D project in Unity. A brief overview of the Unity User Interface (UI)The main components of the UI in Unity; Hierarchy Window; Scene View; Game View; Inspector window; Console window; Project Window; Customizing the workspace; Hotkeys to keep in mind; Primitive and placeholder objects; Images; 3D model files; Meshes and animations; Audio files; Naming conventions for assets (and in general); Importing into Unity; Special folders; Assets; Editor; Editor default resources; Plugins; Gizmos; Standard Assets; StreamingAssets folder; Resources; Hidden Assets; Preparing for the projects in this book.
Chapter 2: Working with Assets; An overview of collecting games; Key features of collecting in games and things to keep in mind; What will you learn in the remainder of this chapter?; Textures and Sprites; Sprite Render; Sprite Editor; How to use the Sprite Editor; Sprite Packer; Sprite Creator is your friend when you have no assets; Setting up the Angel Cakes project; Folder setup; Importing assets into the engine; Configuring assets for the game; 9-slicing Sprites; Best practices; Textures. Maximizing the space that you haveScaling; Naming; Summary;
Chapter 3: Letâ#x80;#x99;s Make Some Prefabs; Basics of audio and sound FX in Unity; Importing audio; Audio Listener; Audio Source; Choosing sounds for background and FX; Happy; Sad; Retro; Integrating background music in our game; Creating the Angel and the PlayerController; A brief overview of Unity’s physics system; Rigidbody; Colliders; Assembling the Angel; Tagging the player; Creating the Script; Enforcing components; Exposing variables in the inspector; From the player input to a new position in the world. Moving the character to the new positionTesting the PlayerController; Collectable system; Setting up the Angel Cakes; Enforcing components, again!; Triggering cake; Testing the cake collectable system so far; Prefabs for our Game Objects; Creating the Prefab for the player and the cake; Building the Map; Summary;
Chapter 4: Itâ#x80;#x99;s about U and I; Overview of the UI; Designing the user interface; Programming the user interface; Four types of UI; Diegetic; Non-diegetic; Spatial; Meta; Usability and function; UI is not UX; Designing UIs for games; Feedback; Be bold, not ambiguous
People also search for Unity 2017 2D game development projects create three interactive & engaging 2D games & Unity 2017 1st:
unity 2d game demo
unity 2d game development
unity 2d game graphics
unity 2d game design
a 2d game