Learn Unity 2017 for iOS Game Development Create Amazing 3D Games for iPhone and iPad 2nd edition by Allan Fowler, Philip Chu – Ebook PDF Instant Download/DeliveryISBN: 1484231740, 9781484231746
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Product details:
ISBN-10 : 1484231740
ISBN-13 : 9781484231746
Author : Allan Fowler, Philip Chu
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You’ll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You’ll Learn How to include iAds How to integrate Game Center leaderboards and achievements How to profile and optimize performance Who This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Learn Unity 2017 for iOS Game Development Create Amazing 3D Games for iPhone and iPad 2nd Table of contents:
Chapter 1: Getting Started
Prerequisites
Prepare Your Mac
Register as an iOS Developer
Download Xcode
Download Unity
Install Unity
Run the Download Assistant
Welcome to Unity!
Manage Unity
Change Skins (Pro)
Report Problems
Check for Updates
Explore Further
iOS Development Requirements
The Unity Web Site
Unity Manuals and References
The Unity Community
Chapter 2: A Unity Tour
Introducing The Climber Game
Open the Climber Project
Open the Climber Game Scene
Play Climber
Building a game
The Editor Layout
Preset Layouts
Custom Layouts
Resize Areas
Move Views
Detach Views
Add and Remove Views
The Inspector View
The Project View
Switch Between One-Column and Two-Columns
Scale Icons
Inspect Assets
Search for Assets
Operate on Assets
The Hierarchy View
Inspect Game Objects
Parent and Child GameObjects
The Scene View
Navigate the Scene
Scene View Options
Scene View Gizmos
The Game View
Maximize on Play
Stats
Game View Gizmos
The Console View
Explore Further
Unity Manual
Tutorials
Version Control
Chapter 3: Making a Scene
Create a New Project
The Main Camera
Multiple Cameras
Anatomy of a Camera
The Transform Component
The Camera Component
Clear Flags
Culling Mask
Projection
Viewport
Depth
Rendering Path
Target Texture
HDR
FlareLayer Component
GUILayer Component
AudioListener Component
Add a Cube to the Scene
Make the Cube
Frame the Cube
Move the Cube
Anatomy of a Cube
Transform Component
MeshFilter Component
MeshRenderer Component
BoxCollider Component
Align With View
Camera Control
Import the Script
Attach the Script
Add a Light
Anatomy of a Light
Type
Range
Color
Intensity
Shadow Type
Cookie
Culling Mask
Flare
Draw Halo
Render Mode
Lightmapping
Adjust the Light
Make a Halo
Textures
Import a Texture
Shop the Asset Store
Import the Texture
Apply the Texture
Explore Further
Unity Manual
Reference Manual
Asset Store
Computer Graphics
Chapter 4: Making It Move: Scripting the Cube
Organize the Assets
Create the Script
Name the Script
Anatomy of a Script
Attach the Script
Edit the Script
Understand the Script
Read the Scripting Reference
Run the Script
Debug the Script
Compilation Errors
Runtime Errors
Debug with MonoDevelop
Make It Rotate
Rotate the Transform
Other Ways to Rotate
Rotate in World Space
Children of the Cube
Making Prefabs
Breaking Prefabs
Explore Further
Unity Manual
Scripting Reference
Scripting
Chapter 5: Let’s Dance! Animation and Sound
Import the Skeletons Pack
Add a Skeleton
Hide the Cubes
Orbit the Skeleton
Make the Skeleton Dance
Make the Skeleton Dance Forever
Add a Dance Floor
Add a Shadow
Add Music
Explore Further
Unity Manual
Reference Manual
Asset Store
Computer Graphics
Chapter 6: Let’s Roll! Physics and Controls
Make a New Scene
Delete GameObjects
Adjust the Light
Retile the Floor
Reset the Camera
Make a Ball
Make a Sphere
Make It Fall
Customize the Collision
PhysicMaterials
Standard PhysicMaterials
Anatomy of a PhysicMaterial
Apply the PhysicMaterial
Make a New PhysicMaterial
Make It Roll
Create the Script
Update: Gather Input
FixedUpdate: Use the Force
Is It Rolling?
Limit the Speed
The Complete Script
Be the Ball
Explore Further
Unity Manual
Reference Manual
Scripting Reference
On the Web
Chapter 7: Let’s Bowl! Advanced Physics
Lengthen the Lane
Make Some Pins
Place the Pins in the Scene
Use Camera Follow
Keep Playing
Return the Ball
Send a Message
Check for Gutter Ball
The Complete Listing
Bowl for Barrels
Pick a Barrel
Make a Prefab
Use the Prefab
Add a Collider
Add a Compound Collider
Update the Prefab
A Complex Collider (HyperBowl)
Add Sounds
Get Sounds
Add a Rolling Sound
Add a Pin Collision Sound
Explore Further
Scripting Reference
Assets
Chapter 8: Let’s Play! Scripting the Game
The Game Rules
Scoring the Game
The Frame Score
The Player Score
Setting the Score
Getting the Score
The Complete Listing
Creating a FuguBowlPlayer
The Pin Status
The Game Logic
Design the FSM
Tracking the Game
Starting the State Machine
The States
StateNewGame
StateBall1
StateBall2
StateBall3
StateRolling
StateRolledPast
StateGutterBall
StateRollOver
StateSpare, StateStrike, and StateKnockedSomeDown
StateNextBall
StateGameOver
The Complete Listing
Explore Further
Unity Manual
Scripting Reference
Asset Store
On the Web
Chapter 9: The Game GUI
The Scoreboard
Create the Script
Style the GUI
The Pause Menu
Create the Script
Track the Current Menu Page
Pause the Game
Check Time.DeltaTime
Display the Menu
Automatic Layout
The Main Page
The Credits Page
The Options Page
The Audio Panel
The Graphics Panel
The System Panel
Customize the GUI Color
Customize the Skin
The Complete Script
Explore Further
Unity Manual
Reference Manual
Scripting Reference
Asset Store
Chapter 10: Using Unity iOS
Test with the Unity Remote
Install Xcode
Customize the Player Settings
Resolution and Presentation
Other Settings
Test with the iOS Simulator
Explore Further
Unity Manual
Reference Manual
iOS Developer Library
Chapter 11: Building for Real: Device Testing and App Submission
Register as an iOS Developer
Use the Provisioning Portal
Register Test Devices
Register App Identifiers
Use Development Provisioning Profiles
Use Distribution Provisioning Profiles
Use the Xcode Organizer
Build and Run
Prepare App Store Graphics
Create an Icon
Take Screenshots
Add an App on iTunes Connect
Select an App Type
Enter App Information
Set Availability and Price
Set Language and Category
Prepare for Submission
Upload the Icon and Screenshots
General App Information
Uploading the Build to the iTunes Connect
Submit for Review
Be Prepared for Rejection
Update the App
Track Sales
Issue Promo Codes
Explore Further
Unity Manual
Apple Developer Site
Chapter 12: Presentation: Screens and Icons
Bowling for iOS
Scale the GUI
Scale the Scoreboard
Scale the Pause Menu
Set the Icon
Set the Splash Screen
Create a Second Splash Screen
Create the Splash Scene
Create the Splash Screen
Load the Next Scene
Display the Activity Indicator
Script the Activity Indicator
Explore Further
Reference Manual
Scripting Reference
iOS Developer Library
Asset Store
Books
Chapter 13: Handling Device Input
The Touchscreen
Swipe the Ball
Tap the Ball
The Accelerometer
Debug the Accelerometer
Detect Shakes
The Camera
Read the Web Cam
Explore Further
Scripting Reference
iOS Developer Library
Asset Store
Chapter 14: Optimization
Choose Your Target
Frame Rate
Create the Script
Attach the Script
Targeting Space
Profile the Game
Game View Stats
The Build Log
Run the Built-in Profiler
Run the Editor Profiler
Manually Connect the Profiler
Add a Frame Rate Display
Optimize Settings
Quality Settings
Physics Manager
Time Manager
Audio Manager
Static Batching
Dynamic Batching
Accelerometer Frequency
Stripping Level
Script Call Optimization
Optimize Mesh Data
Optimizing GameObjects
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