Pro Java 6 3D Game Development Java 3D, JOGL, JInput & JOAL 1st edition by Andrew Davison – Ebook PDF Instant Download/DeliveryISBN: 1430202122, 9781430202127
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Product details:
ISBN-10 : 1430202122
ISBN-13 : 9781430202127
Author : Andrew Davison
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It’s assumed you have a reasonable knowledge of Javathe sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You’ll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you’ll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.
Pro Java 6 3D Game Development Java 3D, JOGL, JInput & JOAL 1st Table of contents:
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
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