Introduction to Game Programming with C 1st Edition by Alan Thorn – Ebook PDF Instant Download/Delivery. 1598220322 ,9781598220322
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Product details:
ISBN 10: 1598220322
ISBN 13: 9781598220322
Author: Alan Thorn
Introduction to Game Programming with C 1st Edition Table of contents:
Part I: Getting Started with C Programming
-
Introduction to Game Programming
- What is Game Programming?
- Game Programming Career Pathways
- Overview of Game Development Life Cycle
- Essential Tools and Software for Game Programming
-
Setting Up the Development Environment
- Installing C Compilers and IDEs
- Configuring the Development Environment
- Introduction to Debugging and Error Handling
- Writing and Running Your First C Program
-
Basic Concepts in C Programming
- Data Types, Variables, and Constants
- Operators and Expressions
- Control Structures: if, else, loops
- Functions and Modular Programming
- Arrays and Strings
Part II: Game Development Basics
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Introduction to Game Loops
- Understanding the Game Loop Concept
- Creating a Basic Game Loop in C
- Updating and Rendering Game Objects
- Frame Rate and Timing Considerations
-
Handling User Input
- Keyboard Input Handling
- Mouse Input Handling
- Gamepad Input (Basic Introduction)
- Managing Multiple Input Sources
-
2D Graphics Basics
- Drawing on the Screen Using Graphics Libraries
- Introduction to SDL (Simple DirectMedia Layer)
- Basic Shape Rendering: Rectangles, Circles, and Lines
- Creating Simple Visual Effects
Part III: Game Mechanics and Interactivity
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Managing Game Objects
- Understanding Game Entities and Objects
- Implementing Game Object Classes and Structures
- Collision Detection Basics
- Moving Objects and Handling Physics
-
Game States and Transitions
- Concept of Game States (Main Menu, Gameplay, Pause)
- Managing State Transitions with State Machines
- Implementing Basic State Transitions in C
-
Implementing a Simple 2D Game
- Designing a Simple 2D Game (e.g., Pong or Breakout)
- Structuring the Game Code
- Handling User Input, Graphics, and Collision Detection
- Game Logic and Scoring System
Part IV: Advanced Topics in Game Programming
- Sound and Music Integration
- Introduction to Audio Libraries (e.g., SDL_mixer)
- Playing Sound Effects and Background Music
- Managing Multiple Audio Tracks in a Game
- Working with Animation
- Basics of Animation in Games
- Creating Animated Sprites
- Managing Sprite Sheets and Frame-Based Animation
- Animating Game Characters and Objects
- Basic Artificial Intelligence for Games
- Introduction to AI Concepts in Games
- Pathfinding Algorithms (e.g., A*)
- Simple AI Techniques for Non-Player Characters (NPCs)
- Decision Trees and Finite State Machines for NPC Behavior
Part V: Putting It All Together
- Building a Complete Game
- Designing and Implementing a Complete Game Project
- Managing Resources (Images, Sounds, Levels)
- Game Testing and Debugging Techniques
- Optimizing Game Performance
- Publishing and Distribution
- Preparing Your Game for Release
- Compiling and Packaging the Game for Distribution
- Basic Game Distribution Channels (e.g., Steam, itch.io)
- Game Maintenance and Updates
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