Introduction to Game Systems Design 1st Edition by Dax Gazaway – Ebook PDF Instant Download/Delivery. 9780137440788 ,0137440782
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Product details:
ISBN 10: 0137440782
ISBN 13: 9780137440788
Author: Dax Gazaway
Introduction to Game Systems Design 1st Edition Table of contents:
Chapter 1. Games and Players: Defined
Defining Game
Finding the Target Audience for a Game: Player Attributes
Value Gained from Players
Target Audience Composite
What to Do with a Target Audience Profile
Further Steps
Chapter 2. Roles in the Game Industry
Core Management Team
Team Subdisciplines
Further Steps
Chapter 3. Asking Questions
How to Ask a Theoretical Question
How to Ask for Help with a Problem
Further Steps
Chapter 4. System Design Tools
What Is Data?
Game Industry Tools
Further Steps
Chapter 5. Spreadsheet Basics
Why Spreadsheets?
What Is a Spreadsheet?
Spreadsheet Cells: The Building Blocks of Data
Data Containers in Spreadsheets
Spreadsheet Operations
Data Validation
Further Steps
Chapter 6. Spreadsheet Functions
Grouping Arguments
Function Structure
More Complex Functions
Functions for System Designers
How to Choose the Right Function
Further Steps
Chapter 7. Distilling Life into Systems
An Abstract Example
Story in Games
Further Steps
Chapter 8. Coming Up with Ideas
Idea Buffet
Running a Brainstorming Session
Methods to Force Creativity
Further Steps
Chapter 9. Attributes: Creating and Quantifying Life
Mechanics Versus Attributes
Listing Attributes
Defining an Attribute
Grouping Attributes
Further Steps
Chapter 10. Organizing Data in Spreadsheets
Create a Spreadsheet to Be Read by an Outsider
Avoid Typing Numbers
Label Data
Validate Your Data
Use Columns for Attributes and Rows for Objects
Color Coding
Avoid Adding Unneeded Columns or Rows or Blank Cells
Separate Data Objects with Sheets
Spreadsheet Example
Further Steps
Chapter 11. Attribute Numbers
Getting a Feel for Your Attributes
Determining the Granularity for Numbers
The Tension Trick
Searching for the Right Numbers
Further Steps
Chapter 12. System Design Foundations
Attribute Weights
DPS and Intertwined Attributes
Binary Searching
Naming Conventions
Naming Object Iterations
Using the Handshake Formula
Further Steps
Chapter 13. Range Balancing, Data Fulcrums, and Hierarchical Design
Range Balancing
Data Fulcrums
Hierarchical Design
Further Steps
Chapter 14. Exponential Growth and Diminishing Returns
Linear Growth
Exponential Growth
Further Steps
Chapter 15. Analyzing Game Data
Overview Analysis
Next-Level Deep Analysis
Practicing Data Analysis
Comparison Analysis
Canaries
Further Steps
Chapter 16. Macrosystems and Player Engagement
Macrosystem Difficulty Adjustment
Balancing Combinations
Further Steps
Chapter 17. Fine-Tuning Balance, Testing, and Problem Solving
Balance
Performing Playtests
Solving Problems
Further Steps
Chapter 18. Systems Communication and Psychology
Games as Conversations
Word Meanings
Noise
Reciprocity
Reward Expectations
Further Steps
Chapter 19. Probability
Basic Probability
Mapping Probability
Measuring Luck in a Game
Further Steps
Chapter 20. Next Steps
Practice
Analyze Existing Games
Play New Games
Modify Existing Games
Work on Your Game
Keep Learning
Index
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