C++ All-in-One for Dummies 3rd Edition by John Paul Mueller, Jeff Cogswell – Ebook PDF Instant Download/Delivery. 1118823788, 9781118823781
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Product details:
ISBN 10: 1118823788
ISBN 13: 9781118823781
Author: John Paul Mueller, Jeff Cogswell
Get ahead of the C++ curve to stay in the game
C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It’s cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource allocation. If your job involves data, C++ proficiency makes you indispensable.
C++ All-in-One For Dummies, 3rd Edition is your number-one handbook to C++ mastery. Author John Paul Mueller is a recognized authority in the computer industry, and your ultimate guide to C++. Mueller takes you through all things C++, including information relevant to the 2014 update.
- Learn how to work with objects and classes
- Conquer advanced programming and troubleshooting
- Discover how lambda expressions can make your code more concise and readable
- See Standard Library features, such as dynamic arrays, in action
Online resources include source code from examples in the book as well as a C++ GNU compiler. If you need to learn C++, this is the fastest, most effective way to do it. C++ All-in-One For Dummies, 3rd Edition will get you up and running quickly, so you can get to work producing code faster and better than ever.
C++ All-in-One for Dummies 3rd Table of contents:
Part 1: Getting Started with C++
-
Introduction to C++ Programming
- What is C++?
- The Evolution of C++
- Features of C++
- Setting Up the Development Environment
-
Your First C++ Program
- The Structure of a C++ Program
- Writing and Running C++ Code
- Understanding Basic Syntax
-
Compiling and Running C++ Programs
- Compiling and Linkage Process
- Debugging Your First Program
- Common Compiler Errors and Fixes
Part 2: Basic C++ Programming Concepts
-
Data Types and Variables
- Primitive Data Types
- Declaring and Initializing Variables
- Constants and Literals
- Type Conversion and Casting
-
Operators and Expressions
- Arithmetic and Relational Operators
- Logical Operators
- Assignment and Increment/Decrement Operators
-
Control Structures
- If Statements
- Switch Statements
- Loops: While, For, Do-While
-
Functions
- Function Definition and Declaration
- Return Types and Parameters
- Passing Arguments by Value and Reference
- Recursion in C++
Part 3: Object-Oriented Programming (OOP)
-
Understanding Objects and Classes
- What is Object-Oriented Programming?
- Defining Classes and Creating Objects
- Member Functions and Variables
- Constructors and Destructors
-
Inheritance and Polymorphism
- Understanding Inheritance
- Overriding Functions
- Polymorphism and Virtual Functions
- Abstract Classes and Interfaces
-
Encapsulation and Abstraction
- Private vs Public Access Modifiers
- Getters and Setters
- Implementing Abstraction with Abstract Classes
Part 4: Advanced C++ Features
- Memory Management
- Dynamic Memory Allocation
- Pointers and References
- Smart Pointers (std::unique_ptr, std::shared_ptr)
- Memory Leaks and Prevention
- Templates
- Introduction to Templates
- Function Templates
- Class Templates
- Template Specialization
- Exception Handling
- Introduction to Exception Handling
- Try, Catch, and Throw
- Custom Exceptions
- Best Practices in Exception Handling
- The Standard Library (STL)
- Introduction to STL
- Containers (Vector, List, Map, etc.)
- Iterators and Algorithms
- Working with Strings
Part 5: C++ Development Tools
- Working with Debuggers
- Using Debuggers Effectively
- Breakpoints and Watches
- Stepping Through Code
- File I/O
- Reading and Writing Files
- File Streams and Buffers
- Working with Binary Files
- C++ and the Windows API
- Introduction to Windows API
- Creating Windows Applications
- Event Handling and GUI Programming
Part 6: Specialized Topics in C++
- Multithreading and Concurrency
- Introduction to Multithreading
- Threading in C++11 and Beyond
- Managing Multiple Threads
- Mutexes and Synchronization
- Networking in C++
- Basics of Networking
- Socket Programming
- Using Libraries for Networking
- Design Patterns
- Introduction to Design Patterns
- Singleton, Factory, Observer, and More
- Using Patterns in C++ Code
Part 7: Final Projects and Appendices
- Building a Full Application in C++
- Putting it All Together
- Handling Input/Output
- Integrating Multiple C++ Components
- C++ Best Practices and Style Guidelines
- Coding Standards
- Performance Considerations
- Code Reviews and Refactoring
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