Game Engine Architecture 2nd Edition by Jason Gregory, Richard Lemarchand – Ebook PDF Instant Download/Delivery. 1466560010, 978-1466560017
Full download Game Engine Architecture 2nd Edition after payment
Product details:
ISBN 10: 1466560010
ISBN 13: 978-1466560017
Author: Jason Gregory, Richard Lemarchand
Hailed as a “must-have textbook” (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match todays landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.
New to the Second Edition
- Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4
- New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine
- Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing
- Insight into the making of Naughty Dogs latest hit, The Last of Us
The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the “gameplay foundation layer” delves into the games object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI.
An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Game Engine Architecture 2nd Table of contents:
1. Introduction to Game Engines
- 1.1 What is a Game Engine?
- 1.2 Components of a Game Engine
- 1.3 Evolution of Game Engines
- 1.4 Types of Game Engines and Their Uses
- 1.5 Overview of the Game Development Process
2. Core Architecture and Design
- 2.1 The Engine Loop
- 2.2 The Entity-Component System (ECS)
- 2.3 The Scene Graph
- 2.4 Data-Driven Architecture
- 2.5 The Event-Driven Architecture
- 2.6 Performance Considerations in Engine Design
3. Graphics Rendering and Shading
- 3.1 Rendering Pipeline Overview
- 3.2 3D Graphics Concepts: Shaders, Buffers, and Textures
- 3.3 The Role of the GPU
- 3.4 Optimizing Render Performance
- 3.5 Advanced Rendering Techniques: Ray Tracing, Global Illumination, and More
- 3.6 Cross-Platform Graphics Development
4. Physics and Collision Detection
- 4.1 Physics Engines and Their Role
- 4.2 Rigid Body Dynamics
- 4.3 Collision Detection and Response
- 4.4 Soft Body and Fluid Simulation
- 4.5 Real-Time Physics and Its Challenges
5. Audio in Game Engines
- 5.1 Sound Systems and Audio Processing
- 5.2 3D Audio and Spatial Sound
- 5.3 Music, Dialogue, and Sound Effects Integration
- 5.4 Audio Optimization and Real-Time Processing
- 5.5 Tools for Audio in Game Engines
6. Input and Output Systems
- 6.1 Handling User Input: Keyboard, Mouse, and Gamepad
- 6.2 Advanced Input Systems: Motion Sensors, Touch, VR Controllers
- 6.3 Output Devices and Feedback: Displays, Haptic Feedback
- 6.4 Input Mapping and Configuration for Multiple Platforms
7. Artificial Intelligence in Games
- 7.1 AI for Non-Player Characters (NPCs)
- 7.2 Pathfinding and Navigation
- 7.3 Finite State Machines (FSMs)
- 7.4 Behavior Trees and Utility AI
- 7.5 Machine Learning in Games
8. Networking and Multiplayer Architecture
- 8.1 Networking Basics for Games
- 8.2 Client-Server vs Peer-to-Peer Architectures
- 8.3 Synchronization and State Replication
- 8.4 Latency and Lag Compensation
- 8.5 Scalability and Cloud Computing in Multiplayer Games
9. Game Asset Management
- 9.1 Asset Types: Textures, Models, Animations, and Sounds
- 9.2 Asset Pipeline: Creation, Importing, and Optimization
- 9.3 Content Management Systems (CMS) and Version Control
- 9.4 Memory and Resource Management in Game Engines
- 9.5 Streaming and Dynamic Asset Loading
10. Scripting and Programming in Game Engines
- 10.1 Game Engine Scripting Languages (Lua, Python, C#)
- 10.2 Scripting APIs and Frameworks
- 10.3 Game Logic Implementation and Integration
- 10.4 Debugging and Profiling Game Scripts
- 10.5 Modding and Extending Game Engines
11. Cross-Platform and Mobile Game Engines
- 11.1 Challenges of Cross-Platform Development
- 11.2 Engine Adaptations for Mobile and VR Platforms
- 11.3 Performance Tuning for Mobile and Console
- 11.4 Toolchains for Multi-Platform Support
12. Game Engine Optimization
- 12.1 Performance Profiling and Bottleneck Detection
- 12.2 Optimizing Rendering and Physics Simulations
- 12.3 Memory Management and Asset Streaming
- 12.4 Network Latency and Bandwidth Optimization
- 12.5 Tools for Engine Optimization
13. Case Studies: Popular Game Engines
- 13.1 Unreal Engine
- 13.2 Unity
- 13.3 CryEngine
- 13.4 Custom Built Engines
- 13.5 Analyzing Engine Trade-offs in Commercial and Indie Games
14. Future of Game Engine Development
- 14.1 Trends in Game Development Technology
- 14.2 Cloud Gaming and the Future of Game Engines
- 14.3 AI and Procedural Content Generation
- 14.4 Open Source Game Engines and Their Impact
15. Conclusion: Building Your Own Game Engine
- 15.1 Planning and Architecting a Custom Game Engine
- 15.2 From Concept to Code: Practical Considerations
- 15.3 Challenges and Rewards of Engine Development
People also search for Game Engine Architecture 2nd :
game engine architecture 3rd edition pdf
unity game engine architecture
draw and explain game engine architecture
what is game engine architecture
is unreal engine good for architecture