Making Smart Cities More Playable Exploring Playable Cities 1st edition by Anton Nijholt – Ebook PDF Instant Download/DeliveryISBN: 9811397651, 9789811397653
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ISBN-10 : 9811397651
ISBN-13 : 9789811397653
Author : Anton Nijholt
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Making Smart Cities More Playable Exploring Playable Cities 1st Table of contents:
Part I. Views on Playable Cities
Citizens of Play: Revisiting the Relationship Between Playable and Smart Cities
Reappropriating, Reconfiguring and Augmenting the Smart City Through Play
Critical Playable Cities
The Sustainable Playable City: Making Way for the Playful Citizen
From Smart City to Smart Engagement: Exploring Digital and Physical Interactions for Playful City-Making
Part II. Designing and Experimenting with Playfulness in Urban Environments
Beta Blocks: Inviting Playful Community Exploration of Smart City Technologies in Boston, USA
Playful and Playable Lighting in Smart Cities: Towards a Holistic Framework of Design
Saving Face: Shared Experience and Dialogue on Social Touch, in Playful Smart Public Space
Part III. Nature, Playscapes and Landscapes
The DigiPhysical Playscape
Towards Eco-Centric Interaction: Urban Playful Interventions in the Anthropocene
Part IV. Designing Location-Based Games
Interactive Narrative Design for Geographically Dispersed Points of Interest
A Game-Based Service to Mitigate the Risk of Inundations Caused by Solid Waste Accumulation
Part V. Nomadic and Traditional Games
Levelling Playing Fields, A Nomadic Play Design
‘Forget Your Gadget, Let’s Play Outside!’: Traditional Play in Jakarta, Indonesia
Part VI. Who Controls Your City’s Playability?
City Residents as Videogame Characters in Smart Urban Environments
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