Beginning CSharp Game Programming 1st Edition by Ron Penton – Ebook PDF Instant Download/Delivery. 1592005853 ,9781592005857
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Product details:
ISBN 10: 1592005853
ISBN 13: 9781592005857
Author: Ron Penton
Beginning CSharp Game Programming 1st Edition Table of contents:
Chapter 1: Introduction to C# and Game Development
- What is C#?
- Understanding Game Development
- Setting Up the Development Environment
- Your First C# Program: “Hello, World!”
- Overview of Game Development Frameworks
Chapter 2: C# Basics and Fundamentals
- Variables, Data Types, and Constants
- Operators and Expressions
- Control Structures: If, Switch, Loops
- Functions and Methods
- Error Handling and Debugging
Chapter 3: Object-Oriented Programming (OOP) in C#
- Classes and Objects
- Inheritance and Polymorphism
- Encapsulation and Abstraction
- Interfaces and Abstract Classes
- Working with Collections
Chapter 4: Introduction to Game Frameworks
- What is a Game Framework?
- Overview of MonoGame or Unity
- Installing MonoGame/Unity
- Your First Game Framework Project
- Introduction to Game Loops
Chapter 5: Game Graphics and Rendering
- Drawing Basic Shapes
- Understanding Game Coordinate Systems
- Working with 2D Images (Sprites)
- Handling Transparency and Layers
- Animating Sprites
Chapter 6: User Input and Interaction
- Handling Keyboard Input
- Mouse and Touch Input
- Creating Interactive Game Objects
- Using Controllers (Gamepads)
- Implementing Movement and Physics
Chapter 7: Working with Sounds and Music
- Introduction to Audio in Games
- Loading and Playing Sound Effects
- Background Music and Looping Sounds
- Advanced Audio Techniques: 3D Sound
- Sound Libraries and APIs
Chapter 8: Game Logic and Mechanics
- Implementing Game Rules and Goals
- Designing and Managing Levels
- Collision Detection and Response
- Health, Score, and Power-Ups
- Game State Management (Start, Pause, End)
Chapter 9: Designing a Game with C#
- Planning Your Game Concept
- Creating a Game Design Document (GDD)
- Choosing a Game Genre
- Developing a Simple 2D Game
- Using Assets in Your Game (Images, Sounds)
Chapter 10: Advanced Topics in Game Programming
- Artificial Intelligence for Games
- Pathfinding and NPC Movement
- Implementing AI Behaviors
- Networking and Multiplayer Basics
- Game Optimization and Performance
Chapter 11: Publishing and Distributing Your Game
- Packaging Your Game for Distribution
- Game Testing and Quality Assurance
- Publishing on Platforms (Steam, Windows Store, etc.)
- Introduction to Game Marketing
- Legal Considerations in Game Development
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