An Introduction to Design Patterns in C++ with Qt 4 1st Edition by Alan Ezust, Paul Ezust – Ebook PDF Instant Download/Delivery. 0131879057, 9780131879058
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Product details:
ISBN 10: 0131879057
ISBN 13: 9780131879058
Author: Alan Ezust, Paul Ezust
Learn C++, Patterns, and Qt 4 Cross-Platform Development
Master C++ and design patterns together, using the world’s leading open source framework for cross-platform development: Qt 4.
An Introduction to Design Patterns in C++ with Qt 4 is a complete tutorial and reference that assumes no previous knowledge of C, C++, objects, or patterns. You’ll walk through every core concept, one step at a time, learning through an extensive collection of Qt 4.1-tested examples and exercises.
By the time you’re done, you’ll be creating multithreaded GUI applications that access databases and manipulate XML files–applications that run on platforms including Windows, Linux, Unix, and Mac OS X. Best of all, you’ll be writing code that’s efficient, reusable, and elegant.
- Learn objects fast: classes, inheritance, polymorphism, and more
- Master powerful design patterns
- Discover efficient high-level programming techniques using libraries, generics, and containers
- Build graphical applications using Qt widgets, models, and views
- Learn advanced techniques ranging from multithreading to reflective programming
- Use Qt’s built-in classes for accessing MySQL data
- Includes a complete C++ language reference
An Introduction to Design Patterns in C++ with Qt 4 1st Table of contents:
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Introduction to Design Patterns in C++ with Qt
- 1.1 What are Design Patterns?
- 1.2 Importance of Design Patterns in Software Engineering
- 1.3 Overview of C++ and Qt Framework
- 1.4 Benefits of Combining C++ and Qt for Design Pattern Implementation
- 1.5 Objectives of the Book
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Fundamentals of C++ and Qt
- 2.1 Introduction to C++ Programming Language
- 2.2 Overview of Qt Framework and Its Core Features
- 2.3 Qt’s Signal and Slot Mechanism
- 2.4 Qt Widgets and Qt Quick Overview
- 2.5 Basic Structure of a Qt Application
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Introduction to Object-Oriented Design Principles
- 3.1 Principles of Object-Oriented Programming (OOP)
- 3.2 Encapsulation, Inheritance, and Polymorphism in C++
- 3.3 Understanding Class Hierarchies and Relationships
- 3.4 Abstraction in C++ and Qt
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Creational Design Patterns
- 4.1 Introduction to Creational Patterns
- 4.2 Singleton Pattern: Ensuring a Single Instance
- 4.3 Factory Method Pattern: Creating Objects with Flexibility
- 4.4 Abstract Factory Pattern: Families of Related Objects
- 4.5 Builder Pattern: Constructing Complex Objects
- 4.6 Prototype Pattern: Cloning Objects
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Structural Design Patterns
- 5.1 Introduction to Structural Patterns
- 5.2 Adapter Pattern: Converting Interfaces
- 5.3 Bridge Pattern: Separating Abstraction from Implementation
- 5.4 Composite Pattern: Treating Individual Objects and Compositions Uniformly
- 5.5 Decorator Pattern: Adding Responsibilities Dynamically
- 5.6 Facade Pattern: Simplifying Complex Subsystems
- 5.7 Flyweight Pattern: Efficient Use of Shared Objects
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Behavioral Design Patterns
- 6.1 Introduction to Behavioral Patterns
- 6.2 Chain of Responsibility Pattern: Passing Requests along a Chain
- 6.3 Command Pattern: Encapsulating a Request as an Object
- 6.4 Interpreter Pattern: Interpreting Context-Specific Grammar
- 6.5 Iterator Pattern: Sequential Access to Elements
- 6.6 Mediator Pattern: Centralizing Communication in a System
- 6.7 Memento Pattern: Saving and Restoring Object States
- 6.8 Observer Pattern: Notifying Subscribers of Changes
- 6.9 State Pattern: Changing Object Behavior Based on State
- 6.10 Strategy Pattern: Defining a Family of Algorithms
- 6.11 Template Method Pattern: Defining the Skeleton of an Algorithm
- 6.12 Visitor Pattern: Separating Operations from Object Structure
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Design Patterns in Qt Applications
- 7.1 Using Creational Patterns in Qt
- 7.2 Implementing Structural Patterns in Qt Widgets
- 7.3 Leveraging Behavioral Patterns with Qt Signals and Slots
- 7.4 Qt-Specific Examples of Design Pattern Applications
- 7.5 Best Practices for Pattern Implementation in Qt
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Advanced Design Patterns and Qt Integration
- 8.1 Model-View-Controller (MVC) Pattern in Qt
- 8.2 Model-View-Delegate Architecture
- 8.3 Qt’s Observer Pattern and Event Handling
- 8.4 Implementing Command Pattern with Qt
- 8.5 Using Strategy Pattern for Customization in Qt Widgets
- 8.6 Dynamic Behavior Changes with State and Strategy Patterns
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Performance Considerations and Design Patterns
- 9.1 Trade-offs Between Patterns and Performance
- 9.2 Optimizing Design Patterns for Qt Applications
- 9.3 Memory Management Considerations in C++ and Qt
- 9.4 Multithreading and Concurrent Design Patterns in Qt
- 9.5 Profiling and Performance Tuning for Qt Applications
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Testing and Debugging Design Patterns
- 10.1 Unit Testing Design Patterns in Qt
- 10.2 Debugging Qt Applications Using Design Patterns
- 10.3 Writing Testable and Maintainable Code with Design Patterns
- 10.4 Common Pitfalls When Using Design Patterns in Qt
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Case Studies and Real-World Examples
- 11.1 A Case Study of a GUI Application Using Design Patterns
- 11.2 Implementing Design Patterns in a Qt-Based Data Management System
- 11.3 Building a Game Engine Using C++ and Qt with Design Patterns
- 11.4 Pattern Usage in Real-Time Systems: A Qt Example
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