Hello Android Publisher Pragmatic Bookshelf 3rd Edition by Ed Burnette – Ebook PDF Instant Download/Delivery. 1934356565, 9781934356562
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Product details:
ISBN 10: 1934356565
ISBN 13: 9781934356562
Author: Ed Burnette
Google’s Android is shaking up the mobile market in a big way. With Android, you can write programs that run on any compatible cell phone or tablet in the world. It’s a mobile platform you can’t afford not to learn, and this book gets you started. Hello, Android has been updated to Android 2.3.3, with revised code throughout to reflect this updated version. That means that the book is now up-to-date for tablets such as the Kindle Fire. All examples were tested for forwards and backwards compatibility on a variety of devices and versions of Android from 1.5 to 4.0. (Note: the Kindle Fire does not support home screen widgets or wallpaper, so those samples couldn’t be tested on the Fire.) Android is an operating system for mobile phones and tablets. It’s inside millions of cell phones and other devices, including the hugely popular Amazon Kindle Fire, making Android the foremost platform for mobile application developers. That could be your own program running on all those devices. Within minutes, Hello, Android will get you started creating your first working application: Android’s version of “Hello, World.” From there, you’ll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game, you’ll learn the basics of Android programming. You’ll also see how to build in audio and video support, add graphics using 2D and 3D OpenGL, network with web pages and web services, and store data with SQLite. You’ll also learn how to publish your applications to the Android Market. The #1 book for learning Android is now in its third edition. Every page and example was reviewed and updated for compatibility with the latest versions. Freshly added material covers installing applications to the SD card, supporting multi-touch, and creating live wallpaper. You’ll also find plenty of real-world advice on how to support all major Android versions in use today.
Hello Android Publisher Pragmatic Bookshelf 3rd Table of contents:
Part 1: Introducing Android
Chapter 1: Quick Start
Installing the Tools
Creating Your First Program
Running on the Android Emulator
Running on a Real Device
Additional Steps
Fast-Forward > >
Chapter 2: Key Concepts
The Big Picture
Building Blocks
It’s Alive!
Safe and Secure
Fast-Forward > >
Part 2: Let’s Play a Game
Chapter 3: Opening Moves
Creating the Tic-Tac-Toe Example
Designing in XML
Filling In the Code
Adding an About Box
Defining Resources
Debugging
Fast-Forward > >
Chapter 4: Defining the Game Interface
The Game Board
Starting a Game
Controlling the Game
Super-Size Me
Fast-Forward > >
Chapter 5: Ghost in the Machine
Introduction to AI
Simulating Thought
Making Your Move
Fast-Forward > >
Chapter 6: Adding Sounds
The Sound of Music
Music to Play By
It Goes Ding When There’s Stuff
Fast-Forward > >
Chapter 7: Adding Animation
The Never-Ending Scroller
Bouncing Tiles
Fast-Forward > >
Part 3: Thinking Outside the Box
Chapter 8: Write Once, Test Everywhere
Gentlemen, Start Your Emulators
The Good, The Bad,…
All Screens Great and Small
Fast-Forward > >
Chapter 9: Publishing to the Play Store
Preparing
Signing
Testing
Publishing
Updating
Tips
Fast-Forward > >
Part 4: Beyond the Basics
Chapter 10: Connecting to the World
Browsing by Intent
Web with a View
From JavaScript to Java and Back
Fast-Forward > >
Chapter 11: Calling Web Services
Using Web Services
The Suggest Example
Threading the Needle
Loose Ends
The Suggest Task
Fast-Forward > >
Chapter 12: Using Google Play Services
How It Works
Using Location Services
Fast-Forward > >
Chapter 13: Putting SQL to Work
Introducing SQLite
SQL 101
Hello, Database
Data Binding
Using a ContentProvider
Implementing a ContentProvider
Using Loaders
Closing Thoughts
Part 5: Appendixes
Appendix 1: Java vs. the Android Language and APIs
Language Subset
Standard Library Subset
Third-Party Libraries
Bibliography
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