Addison wesley java look And Feel Design Guidelines 1st Edition by Javasoft Staff – Ebook PDF Instant Download/Delivery. 0201615851 ,9780201615852
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Product details:
ISBN 10: 0201615851
ISBN 13: 9780201615852
Author: Javasoft Staff
Addison wesley java look And Feel Design Guidelines 1st Edition Table of contents:
Chapter 1: Introduction to Java Look and Feel
- Overview of Look and Feel in Java
- The Role of Look and Feel in GUI Design
- History of Java Look and Feel
- The Swing Architecture and UI Components
- Java Look and Feel Terminology
Chapter 2: Core Principles of Look and Feel Design
- Consistency Across Platforms and Applications
- Visual Simplicity and Clarity
- User Control and Feedback
- Aesthetic Integrity in Design
- Providing Access to Advanced Features Without Overwhelming the User
Chapter 3: The Java Look and Feel Models
- The Abstract Window Toolkit (AWT) and Swing
- Swing Components and Their Customization
- Creating Custom Look and Feel with the Java Foundation Classes (JFC)
- Managing Platform-Specific Look and Feel Differences
Chapter 4: Color and Typography Guidelines
- Principles of Color Use in Java GUIs
- Color Contrast and Accessibility Considerations
- Typography Choices: Fonts, Sizes, and Spacing
- Creating Visually Appealing Text Elements
- Special Considerations for Text on Different Platforms
Chapter 5: Layout and Spacing Guidelines
- The Importance of Layout in Java Applications
- Using Layout Managers in Java Swing
- GridLayout, BorderLayout, FlowLayout, and BoxLayout
- Managing Margins, Padding, and Alignment for Consistency
- Adjusting Layouts for Accessibility and Screen Sizes
Chapter 6: Standardizing Controls and Widgets
- Guidelines for Buttons, Checkboxes, Radio Buttons, and Other Controls
- Designing Effective Menus and Toolbars
- Effective Use of Sliders, Combo Boxes, and Dialogs
- Handling User Input and Feedback in Controls
- Understanding and Implementing Icons for Controls
Chapter 7: Event Handling and Feedback
- Event-Driven Programming in Java
- Providing User Feedback on Actions
- Implementing Visual and Audio Feedback
- Common Event Handlers and Listeners in Swing
- Designing for Accessibility in Event Handling
Chapter 8: Accessibility Guidelines
- Importance of Accessibility in Java Applications
- Designing for Color Blindness and Other Visual Impairments
- Keyboard and Mouse Navigation for Users with Disabilities
- Implementing Java Accessibility APIs (JAWT, JSR-286)
- Ensuring a Positive User Experience for All Users
Chapter 9: Platform-Specific Look and Feel Considerations
- Understanding Platform Guidelines for GUI Design
- Adapting Java Look and Feel for Windows, Mac OS, and UNIX
- Integrating Native Look and Feel with Java Applications
- Platform-Specific Color and Layout Adjustments
Chapter 10: Advanced Look and Feel Customization
- Customizing Swing Components to Meet Application Needs
- The Role of UI Delegates in Look and Feel Customization
- Modifying or Creating Your Own Look and Feel
- Handling Themes and User Preferences in Swing
- Extending Java Look and Feel with Third-Party Libraries
Chapter 11: Best Practices for Consistent and Professional GUI Design
- Common Pitfalls in Java GUI Design and How to Avoid Them
- Ensuring Consistency and Professionalism Across Applications
- Creating Custom Java GUIs That Feel Like Native Applications
- Usability Testing for Java GUIs
- Optimizing Performance in Java Look and Feel Designs
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