Spatially Homogeneous Dynamic Textures 1st edition by Gianfranco Doretto, Eagle Jones, Stefano Soatto – Ebook PDF Instant Download/Delivery. 3540219835, 978-3540219835
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Product details:
ISBN 10: 3540219835
ISBN 13: 978-3540219835
Author: Gianfranco Doretto, Eagle Jones, Stefano Soatto
We address the problem of modeling the spatial and temporal second-order statistics of video sequences that exhibit both spatial and temporal regularity, intended in a statistical sense. We model such sequences as dynamic multiscale autoregressive models, and introduce an efficient algorithm to learn the model parameters. We then show how the model can be used to synthesize novel sequences that extend the original ones in both space and time, and illustrate the power, and limitations, of the models we propose with a number of real image sequences.
Spatially Homogeneous Dynamic Textures 1st Table of contents:
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Introduction
- 1.1 Background and Motivation
- 1.2 Challenges in Modeling Dynamic Textures
- 1.3 Spatial Homogeneity in Dynamic Textures
- 1.4 Objectives and Contributions of the Paper
- 1.5 Structure of the Paper
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Related Work
- 2.1 Overview of Dynamic Texture Models
- 2.2 Temporal and Spatial Features in Dynamic Textures
- 2.3 Modeling Homogeneous vs. Non-Homogeneous Dynamic Textures
- 2.4 Synthesis and Recognition of Dynamic Textures
- 2.5 Limitations and Open Challenges in Current Research
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Mathematical Foundations
- 3.1 Dynamic Textures: Definitions and Characteristics
- 3.2 Temporal and Spatial Structures in Dynamic Textures
- 3.3 Homogeneity and its Role in Dynamic Texture Modeling
- 3.4 Mathematical Representation of Homogeneous Dynamic Textures
- 3.5 Statistical Properties of Dynamic Textures
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Modeling Spatially Homogeneous Dynamic Textures
- 4.1 Temporal vs. Spatial Features in Homogeneous Textures
- 4.2 Stationarity and Homogeneity in Texture Dynamics
- 4.3 Mathematical Models for Homogeneous Dynamic Textures
- 4.4 Generative Models for Spatially Homogeneous Dynamic Textures
- 4.5 Temporal Smoothing and Spatio-Temporal Filtering
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Dynamic Texture Synthesis
- 5.1 Overview of Dynamic Texture Synthesis Methods
- 5.2 Synthesis of Spatially Homogeneous Dynamic Textures
- 5.3 Sampling Methods for Homogeneous Dynamic Textures
- 5.4 Algorithmic Approaches: Non-Parametric and Parametric Models
- 5.5 Applications of Texture Synthesis in Visual Effects and Computer Graphics
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Recognition and Classification of Dynamic Textures
- 6.1 Dynamic Texture Recognition Techniques
- 6.2 Feature Extraction for Homogeneous Dynamic Textures
- 6.3 Classification Methods for Spatially Homogeneous Textures
- 6.4 Supervised vs. Unsupervised Learning for Texture Classification
- 6.5 Performance Evaluation and Benchmarking
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Algorithm Design and Implementation
- 7.1 Overview of the Algorithm for Modeling and Synthesis
- 7.2 Data Input: Video Sequences and Texture Samples
- 7.3 Key Steps in the Synthesis Process: Segmentation, Feature Extraction, and Model Fitting
- 7.4 Computational Complexity and Optimization
- 7.5 Software Tools and Implementation Details
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Experimental Setup and Evaluation
- 8.1 Datasets for Dynamic Texture Modeling and Synthesis
- 8.2 Evaluation Metrics: Quality, Accuracy, and Computational Efficiency
- 8.3 Experimental Protocols: Cross-validation and Comparison
- 8.4 Results from Synthetic and Real-World Data
- 8.5 Comparative Evaluation with Traditional Texture Models
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Results and Discussion
- 9.1 Visual Examples of Spatially Homogeneous Dynamic Textures
- 9.2 Synthesis Quality and Temporal Coherence of Results
- 9.3 Analysis of Recognition Accuracy and Robustness
- 9.4 Discussion of Errors and Limitations in Synthesis and Recognition
- 9.5 Insights and Observations from Experimental Results
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Applications of Spatially Homogeneous Dynamic Textures
- 10.1 Applications in Video Synthesis and Editing
- 10.2 Usage in Environmental Modeling and Simulation
- 10.3 Real-Time Video Processing for Computer Vision
- 10.4 Dynamic Texture Recognition in Surveillance and Security
- 10.5 Applications in Virtual Reality and Augmented Reality
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Challenges and Future Directions
- 11.1 Robustness to Noise and Compression Artifacts
- 11.2 Handling Large-Scale and Complex Texture Data
- 11.3 Real-Time Performance for Dynamic Texture Synthesis and Recognition
- 11.4 Integration with Deep Learning Approaches
- 11.5 Future Research Directions in Homogeneous Dynamic Textures
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Conclusion
- 12.1 Summary of Key Contributions and Findings
- 12.2 Practical Implications of Modeling Homogeneous Dynamic Textures
- 12.3 Limitations and Open Questions
- 12.4 Final Remarks and Future Work
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