Games Based Learning Advancements for Multi Sensory Human Computer Interfaces 1st Edition by Thomas Connolly – Ebook PDF Instant Download/Delivery. 1605663611, 9781605663616
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Product details:
ISBN 10: 1605663611
ISBN 13: 9781605663616
Author: Thomas Connolly
Games-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the theory and practice of games-based learning, promoting the development and adoption of best practices. Through a combination of theoretical chapters as well as practical case studies, readers will benefit from expert knowledge and learn from the experiences of both researchers and practitioners from across the globe.
Games Based Learning Advancements for Multi Sensory Human Computer Interfaces 1st Table of contents:
Introduction to Games-Based Learning
Learning and Teaching with Computer Games in Higher Education
Multi-User Virtual Environments for Learning Meet Learning Management
Observation as a Requisite for Game-Based Learning Environments
Content Integration in Games-Based Learning Systems
Drawing Circles in the Sand: Integrating Content into Serious Games
The DODDEL Model: A Flexible Document-Oriented Model for the Design of Serious Games
Games-Based Learning, Destination Feedback and Adaptation: A Case Study of an Educational Planning S
Profiling Users in Educational Games
The Use of Role–Playing in Learning
Telling Stories with Digital Board Games: Narrative Game Worlds in Literacies Learning
The Path between Pedagogy and Technology: Establishing a Theoretical Basis for the Development of Ed
Towards a Development Approach to Serious Games
Current Practices in Serious Game Research: A Review from a Learning Outcomes Perspective
Towards the Development of a Games-Based Learning Evaluation Framework
Games-Based Learning in the Classroom and How it can Work!
Games for Learning: Does Gender Make a Difference?
Digital Games-Based Learning for Students with Intellectual Disability
Compilation of References
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